Duke personnel report and keys to victory

Duke personnel report and keys to victory


Duke Personnel

*Indicates Probable Starters

*#30 Kyle Filipowski 7’0″ So. – 17ppg, 8rpg, 3apg, 2bpg, 1spg

  • Head of the Snake;
  • Really good in the high or low post. 55% of his shot attempts are at the rim;
  • Solid three-point shooter. 25% of his shot attempts are from three;
  • Not a great free-throw shooter at 66%;
  • Can drive from the top of the key;
  • Great shot blocker;
  • Must box him out:


*#0 Jared McCain 6’3″ Fr. – 14ppg, 5rpg, 2apg, 1spg

  • Athletic shooting guard;
  • Solid three-level scorer;
  • Really good shooter from mid-range/off the bounce or from the three-point line;
  • Tough shot-maker:


*#5 Tyrece Proctor 6’5″ So. – 11ppg, 3rpg, 4apg, 1spg

  • Long combo guard;
  • Solid three-point shooter. 58% of his shot attempts are from three;
  • Shifty driver to the basket;
  • Very active on defense;
  • Ranked #27 nationally in “Assist/Turnover Ratio” with a 2.89 ratio:


*#3 Jeremy Roach 6’2″ Sr. – 14ppg, 3rpg, 3apg, 1spg

  • Smaller combo guard;
  • Solid three-level scorer;
  • Really good three-point shooter. Shoots 44% from three;
  • Can score off the bounce;
  • Ranked #50 nationally in “Assist/Turnover Ratio” with a 2.51 ratio:


*#25 Mark Mitchell 6’9″ So. – 12ppg, 6rpg, 1apg, 1bpg, 1spg

  • LEFTY;
  • Tall/athletic post player;
  • Solid in the pick and roll. 70% of his shot attempts are at the rim;
  • Capable of shooting the three-pointer;
  • Decent off the bounce:


#12 TJ Power 6’9″ Fr. – 2ppg, 1rpg.

  • Long/skinny shooter;
  • Outstanding three-point shooter. 82% of his shots are from three
  • Capable driver:


#15- Ryan Young 6’10” Gr. – 3ppg, 3rpg, 1apg, 1bpg.

  • Big body post player;
  • Not a big offensive threat;
  • Does the dirty work. Offensive rebounder. Guards the big man; Etc..:


#13- Sean Stewart- 6’9″ Fr. – 3ppg, 3rpg, 1bpg, 1spg.

  • Tall/skinny forward;
  • Feed whoever he is guarding;


Keys To Victory

  1. Limit Filipowski. He’s really good. To limit him, you have to force him to take contested shots from outside. He’s a mismatch nightmare that can score from anywhere. Communication will be key when the “MONSTER” double-team heads his way.
  2. No open three-pointers for their guards. Proctor, McCain, and Roach can all knock down open three-point shots. The Coogs must force them to score off the bounce and limit their open three-point looks.
  3. Get paint touches. Get the ball to Jamal and get out of his way. Let him look to go iso and get the ball in the paint, looking to score first and kick out to LJ and Emanuel for open three-point shots if the defense collapses.
  4. Availability is KEY. THE COOGS CAN NOT GET IN FOUL TROUBLE VS DUKE!!! You don’t have to block every shot. You don’t have to reach to steal every time they dribble. Just try to affect their shots by making them shoot over your length. Stay in front of them when they drive and keep your arms “out, not in.” UH needs their key guys in the game as much as possible against a skilled team like Duke.
  5. Bully them. I think Duke is “soft”. The Coogs must be the first on the floor for a loose ball, take the big charge, own the offensive glass, and be pests to their guards. These are all things that Houston’s “culture” is built on.




Jayme Hollingsworth
Jayme Hollingsworth
Jayme is GoCoogs.com's new basketball scouting editor. He was born and raised in Alabama but now lives in Houston. He's a former video coordinator/scouting coordinator at UAB and a former high school basketball coach. He's the husband to Mallory and pug dad to Charlee.

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